Walkthrough Part II
The following is a general guide to the order of events necessary to
complete a game of Phantasy Star IV. It has been compiled by me
through playing the game several times; if you feel something has
been left out, let me know and I'll decide whether or not it should
be added. Also, descriptions of the Hunter's Guild Missions are NOT
included here, as they are not necessary to complete the game. For
overviews of those, see the Hunter's Guild
Missions page. Use this guide discretely, as a blind, step-by-step
following with detract from enjoyment of the game.
Go to the space station near Kadary and fly to Zelan, the man-made satellite that
oversees the entire Algo-eco-maintenance system. Stock up on Plasm weapons, then go meet
Wren, the android. He will tell you that Zelan has been losing power and is no longer in
control. The other satellite, Kuran, has usurped control.
As you leave Zelan, a Chaos Sorcerer appears in the engine room. You can defeat him, but
the fighting gets a bit intense and the engines are damaged. You are forced to make a
crash landing on the planet Dezolis.
Unfortunately, you just happen to land on one of the Dezorians' places of worship. Talk
to Raja, then, after he joins you, head north to Ryuon to search for another spaceship.
Hold off on the weapons and armor here, but be sure to talk to Gyuna, the bartender. He
will give you valuable information on where to find the ship.
You can stock up on defensive gear here. You will also learn about the history of
Parmian settlements on Dezolis. After you've spoken to everyone, head to the tombstone
in the western portion of town. You will discover a secret passage to an underground
cavern. At the other end of this cavern lies the spaceship Landale. You can use this to
head to your next destination: the Kuran satellite.
Travel through the complex to find the main control terminal and shut it down. On the
way, be sure to pick up a new weapon and new armor for Wren. But be forewarned: at the
end of the maze lies Dark Force. Do not enter into battle with him without being
completely healthy. Dark Force has about 4500 HP. When you defeat him, Kuran will be
freed from his control. But Dezolis' odd weather patterns will continue. Obviously
something else is still amiss in the system. Wren admits that he has access to
an Ice Digger, so you can now explore the areas of Dezolis that are blocked off by walls
Travel northeast of Tyler to find Zosa, another Dezolian town. The weapons here are
powerful but not necessary. What is important is that you rent a penguin for a while,
then go talk to the old man in the northeast corner of town (make sure your penguin
is in tow.) He will tell you of the Myst Vale, an ancient cavern that you must visit to
see a long-lost champion of the Algo system.
The cavern sits northwest of Zosa. Inside, you will discover the Musk Cats, the ancient
race of talking felines. You will also discover the Old Man, or Myau, from PSI. He will
seem to vaguely recognise you, and will reward your apparent worthiness and
courage with the Silver Tusk, the very same weapon he used to help defeat Dark Force 2000
Climate Control Center:
Head northeast from Zosa to reach the Dezolian Climate Control Center. Perhaps this is
what is causing the abnormal weather patterns. Inside you can pick up a powerful weapon
for Wren, the Pulse Vulcan. At the main terminal, you'll be confronted by D-Elm-Lars,
another of Dark Force's flunkies. Trash him, and you can move on, since this isn't the
source of the blizzards. Oh yeah, and didn't you already destroy Dark Force?
Heading east from Zosa, you come to a ghost town of sorts. Make that a zombie-town.
Where is everyone, why are all the buildings destroyed, and why are there so many blasted
Zombies hanging around? Let it be, and move on. The answers lies further ahead.
Just below and to the right, you'll find the town of Meese. Apparently, something has
turned the populace of Reshel into Zombies, and it's spreading; the Espers, a race of
super-humans, have come to Meese to help curtail the plague, but they can't stop
it. As you visit the Espers, Raja succumbs to the plague, and must be left behind. Will
he meet his untimely demise here? Come back and find out later. There is a young,
headstrong Esper named Kyra that you have to rescue. She's headed off to the elusive
Garubek Tower to stop the plague all by her lonesome. Buy the strong armor in town, then
head northeast to the Carnivorous Forest.
When you engage these vicious trees in battle, it soon becomes apparent that you can't
beat them. Save Kyra, then haul your butts outta there. Kyra will thank you (the Espers
are very polite) and will suggest going to find Lutz, the immortal head Esper.
Surely HE can find a way to stop the plague. The Esper Mansion is southeast of Meese.
Talk to the Espers here to learn their history. Also, pick up a treasure trove of items
and meseta in their storerooms. After that, head to the back of the Mansion, and enter
the inner sanctum. In the basement, where the mystical Lutz supposedly sleeps, you
find... a Telepathy Ball. It seems good ol' Rune hasn't been telling the whole truth.
He is actually the current incarnation of Lutz, the original Esper (Noah, from PS1.)
It's his job to select a champion of the Algo system every time it faces a
great catastrophe, like right now. And his choice is... Chaz Ashley. Needless to say,
Chaz is a bit surprised.
Regardless, you need to get the Eclipse Torch from the Gumbious Temple in order to defeat
the Carnivorous Forest. Go west.
Inside, make your way to the high priest of Gumbious. He's actually also the head of
Dezolis' native government... which explains that while he tries to tell you about the
bureaucracy of why he can't let you have the torch, some more evil minions (there're
lots) come and steal it right from under his nose. Make a deal with the priest to get
the Torch back, then head on out.
Jut is a town just below Gumbious. You can buy Laconian weapons here, which is always a
plus. Go west and then south, through the ice, to get to the Dezolian Weapons Plant.
Mother Brain created this place as a backup 1000 years ago, but recently it has been
reactivated by an unknown force. Inside you can find a weapon, skill, armor, and gear
for Wren. You can also get free (and unlimited) Repair Kits for him.
Return to the spaceport near Tyler and take off for the Air Castle, nestled in the
asteroid belt that used to be Parma. This maze is complicated; the key is to find the
real versions of the Xe-A-Thouls (not their illusions) and defeat them. That will open
up the rest of the castle for your inspection. Once you defeat them, the way to Lashiec,
the boss of the place, will be available.
Lassic is a dangerous opponent who has around 6000 Hp (though he can heal himself!) Rune
knows him, and he knows Rune. They fought back in PS1. Lashiec was trounced back then,
and he's had 2000 years to plot his revenge. Unfortunately for him, he loses again, and
his castle is destroyed as you exit with the Torch.
Back on Dezolis, go to the Carnivorous Forest. Chaz will use the Torch to destroy the
trees, allowing you to enter the Tower. Inside, you'll have to activate two eye-balls
(trust me on this one) in order to open all the passageways. The eyes are on levels two
and five. And as you pass through, don't miss the Moon Slasher, a great weapon for Kyra.
Your next opponent, Dark Force (again?) is on level 7.
Although you are surprised to see him again, this second version of Dark Force isn't that
much tougher than the first. He's got around 7000 HP, but Rune's Efess can really mess
him up. Be sure to use Rika and Kyra for defenses occasionally. When you win, the Black
Energy Wave will stop, the weather will return to normal, and everybody'll be happy...
except for the fine folks at Gumbious, whose temple is annihilated. The High Priest says
that the Profound Darkness is responsible. You need to get the Aero-Prism from Motavia
in order to find Rykros. What is Rykros? No one knows, but you gotta find it. And you
thought after beating Zio, Dark Force, Lashiec, and Dark Force AGAIN you'd be able to
earn some rest. Sheesh.
You can now complete Guild missions five through eight.