The Recollection Of Meira
In the newspaper, I read about a wedding aboard Pioneer 2, just recently. I
find it funny, that at weddings, when it's time for the women to try to catch
the bouquet, it's a huge tooth-and-nail fight over who grabs the flowers, and
the thing never touches the ground, but someone always leaves with a black eye.
Next up, the bachelors doddling about the party form a group to catch the
garter. This is what I find most amusing about the whole thing, especially when
contrasted to the women and the bouquet.
The groom will take the garter off of his new bride, then toss it gleefully
into the air. As this loop of cloth falls to the ground, the men will part into
a circle, and just stare blankly at it, until someone builds up the nerve to
gently kick it away with his foot, and finally, someone will carefully kneel
down and claim it. I've always thought that was funny.
At some time on the day after my encounter with Zeirom and Dragoon, I
received a message on the BEE System. I was to report to Principal Tyrell's
office. My first thought, was that I'd done something terribly wrong, and he was
going to demean me for it. Then, however, my logic prevailed, and I realized
that I couldn't have possibly done anything wrong, so I proceeded to his office
The principal's office is big. And cold. Very cold. I think the huge domed
windows on the roof let a little too much heat escape. Silly me, I was wearing
shorts when I blindly ran in there. Have you ever gone from a lukewarm room,
into a meat locker, in a pair of shorts and a light shirt? That's something what
this was like. Except that there are no doors to the principal's office, and the
whole floor is levitated in the middle of the enclosure, so you have to teleport
in, which means that the sudden change is even more shocking. I guess the floor
is levitated to give some extra inertial dampening. Either that, or to remind
the Principal that he's on a ship. Great Light forbid that something should go
terribly wrong with the levitation device's power supply. Everything in the room
would go crashing down. Stupid sound wave emitters, they're out to kill us all!
In any case, I walked down the walkway, toward the principal's desk. The
dome-ish design of the office gave the click of my high-heeled boots on the
ground a particularly loud echo. At the end of the walkway (there are, by the
way, no walls in here, aside from the exterior walls), there are actually three
desks. The one in the middle, and directly forward from the teleporter at the
opposite side of the walkway, is Principal Tyrell's. The Principal is an aging
man. He's already over the hill, and from the way things have been going lately,
it looks as if he's already starting to tumble down the other side. His hair is
a very dark gray, though I suppose it was solid black at one time. It's
interesting how these high-ranking officials dress, to look somewhat formal, at
all times. The collar sticks up and encompasses his head, up to his ears,
allowing him a place to look outward and breathe, only in front. Hard vinyl
shoulder pads, and a thing that looks like a big, green poncho with sleeves. Of
course, he also seems to have a turtle necked sweater on underneath it. No
wonder he looks so old-- he has GOT to be hot in that crazy thing. He also has
an odd glare that he'll stare at you with, while he's talking to you.
As you're coming in, the desk on the right belongs to an oddly short-skirted
woman named Irene, who I assume is the Principal's assistant. I sometimes wonder
what exactly she assists him with. I guess part of her purpose is to slowly take
over the simple tasks that he slowly becomes less capable of, as he gets older.
She isn't chewing his food for him yet, so I guess he's still reasonably young,
as of yet.
The desk on the left is the desk of the Science Administration, aboard
Pioneer 2. I imagine that the goober behind that particular desk isn't really as
much a scientist, as he is a politician that would've been an old fashioned
researcher, if he hadn't screwed up so much. I think that's best. If they can't
do it right themselves, then put them in a position where they're telling other
people to do it for them. Come to think of it, I think that this idea is
somewhat similar to Irene's role with the principal, in that respect.
Next to the Science Administrator's desk, there are always two more guys
standing there. More white coats with big hair, and growing foreheads. Between
the three of them, there is no one they can't confuse. In my own experience, I
have seen two of them argue over whether the subject was black or navy blue,
then the third one come in and tell them it's dark gray. I shudder to think of
the trouble one would be, if someone had to take him down to Ragol. I swear, not
a one of them would have the sense to even eat a monomate, if he was within an
inch of his life.
So, anyway, I walked up to the Principal, and stood at attention. I don't
know exactly how formal this meeting was, but I figured that I might as well try
to pay the Principal some respect. His is the Principal, after all. From
here, there are only two places to go, if you are to get deported-- either out
the airlock, or down to Ragol. All things considered, there's no air in space,
and everyone that was on Ragol is either dead or unaccounted for.
Then the Principal spoke to me. "Are you Meira, the Hunter? I'm Principal
Tyrell," he said. I guess I needed to be introduced to him, but really, did he
really have to inform me of who he was? He continued, "We have a bad
situation... We need to act quickly. Did you hear about the explosion on Ragol?"
I nodded yes. He carried on, "Very well. Pay attention and listen to me. We've
lost contact with Pioneer 1. We have no idea what has happened. We've sent
unmanned search units, but communication seems to cut off near the surface. What
happened on Ragol? What occurred on Pioneer 1? Are the people on board alive?
The council made a decision to send a manned search team. You are a skilled
Hunter. We need your help. We have no choice... We need a place to settle on."
There's that mighty council at work, again. Just who ARE these people?
"I gotcha," I said.
"Uh, could you..." he stuttered. I looked at him expectantly, but his mouth
kept moving, and no sound was coming out. He eventually just said, "No, it's
nothing. Take care, and good luck."
"I didn't say anything. Go talk to my secretary. Irene will help you."
"Okay, Sir..." What could I do? I walked over to Irene's desk.
"Well, let me brief you on your mission. Once you're on the surface of Ragol,
check the status of the residential area. Checking the status of the Central
Dome is a good idea. A transporter was launched earlier. You can go down to
Ragol directly from the city. It may be a little risky, so please be careful.
That's all," she said. Then she piped up again, as I was about to say something.
"Um, excuse me... Oh, sorry... no, nothing. I wish you the best of luck." Now I
was getting slightly bothered.
I looked at her like she was a maniac, and said, "You, too? What is the
matter with you people?"
Then she came clean. "This is just between us, OK? The Principal's daughter
was on Pioneer 1. After that explosion, he's been constantly worrying about her.
He can't even sleep. This is a personal request. If it's possible... Find out
what happened to her. He isn't in a position to ask you such a personal favor.
Red Ring Rico... A famous hunter and a top scientist on Pioneer 1. Rico's his
only daughter. Please, look for her!"
"I'll, uh, hm. I'll keep an eye open..." I said. Depressing office people. I
promptly left. I guess they were giving this lecture to just about every hunter
on the ship, because Zeirom and Dragoon eventually told me about their trips in,
and there was also another hunter going in as I came out.
After talking to the principal, I decided to visit the Hunters' Guild, to see
if there was a quest available that caught my interest. After that cold visit to
the principal's office, I was eager to get down to Ragol, and get some sun.
I walked up to the counter. Sometimes I wonder if the Hunters' Guild cruised
first food restaurants for their secretaries. Upon arrival at the counter, I was
greeted with an inhumanly friendly smile, and a, "Welcome to the Hunter's Guild,
how can I help you?"
My first thought was to draw back and make a "Gah!" noise, but in a wild
attempt at being polite, I just said, "Can I see the available quest list,
please?" She did, of course, show me the list.
There weren't a whole lot of options really. Maybe five or six quests
available, but I managed to find one that interested me. I should note that it
is about this time, when I took this quest, that a major series of events in my
life really began to take hold. The quest was titled, "The Dragon's Heart."
Basically, the job was to go down with another hunter to help avenge a friend's
death by a dragon on the surface, and for some peculiar reason, retrieve its
heart. Thinking nothing of the retrieval of the dragon's heart, I put the list
back down on the counter and told the lady, "I want that one."
With that, the lady behind the desk paged a HUnewearl by the name of Lynn
Darkstrike. After a few moments, she walked in. She was considerably taller than
me, and wore a tight-fitting brown top and shorts. Her eyes were brown, and
slightly slanted in shape, which looks real funny, next to my huge green eyes.
Her hair was a dark, dark purple, and at the time, it was long and straight.
I'll reveal now, that this would not be the last time I saw Lynn. In fact, after
this quest, Lynn and I became good friends.
Lynn seemed to have somewhat of a complex concerning her hair. She just could
never decide how she wanted it done. She must've spent thousands of meseta on
hair stylists every month. Myself, I never change my hair. At some point when I
was younger (though, come to think about it, we're only speaking of about 2
years of my life), I found that I looked rather pleasant with my purple hair
tied back in two ponytails, behind each ear, near the base of my skull. Somehow
or another, I also figured out how to fan out my hair in those ponytails, and
absolutely loved that. I've gone with that ever since.
So Lynn walked up to me. "You're the one that took my quest?"
"Um, yeah," I said. Seemed a simple question to me.
"Okay then. Let's go kill us a big fire-breathing lizard."
It was strange. She said it like it was no big deal. I didn't think much of
it at the time, though from what I would figure out over the next several
months, in retrospect, it would make far more sense. She looked me up and down,
then we ran off for the teleporter.
Down on the surface, I noticed her MAG. It was big, and from a distance,
somewhat resembled a cape. After clearing a courtyard of Boomas and Giboomas, I
asked her, "What is that MAG?" My own, I had fed and raised into a Varaha, which
I liked, because it somewhat resembled a big, blue pair of angel wings.
Lynn replied, "It's an Apsaras. I raise them."
"You raise Apsaras?"
"Yes. Every time I find a baby MAG, I raise it into an Apsaras, and usually
end up selling it to someone." I couldn't believe she sold MAGs. Though, giving
it further thought, people sell dogs too, so why should a Hunter's pet sell any
differently than a civilian's pet.
I should comment, I suppose, that I love my MAG. It has saved my life in a
great many battles, and I like to believe that the vast amounts of money I spent
raising it to its current state was not wasted. Of course, if that weren't
enough to make me love it, the big blue angel wing look is just so cute!!
A special bonding occurs between a hunter and her MAG. I guess any hunter
would tell you this. I suppose that it has a great deal to do with the MAG being
there as your support, as you run around and risk your hide. How can I describe
this? It is, on a structural level, a giving relationship. You give your MAG
food, and your MAG helps you survive. When things get tough, your MAG may gain
enough energy to create a barrier field around you, to keep you from getting
hurt. That's not all, though. Your MAG may also cast techniques like Shifta and
Deband on you, to make you stronger and tougher, respectively. If your MAG
really likes you, it may even go so far as to heal you, and revive you, when you
are about to kick the bucket. That is, of course, assuming that it has the
energy to do so. Sometimes it just doesn't.
MAGs were invented some years ago, as a Hunters' Companion. They give you
one, when you join the Hunters' Guild. A MAG is, for all intensive purposes, an
evolving robot. I guess they must have some organic parts or something, but
after they've consumed enough substance, they can reshape themselves into any of
a number of forms. A different form may react to a food differently, and it may
also have different abilities. Such as being able to cast Shifta and Deband, the
barrier field, casting Resta on you, or even casting Reverser on you. Which
makes me wonder; if a MAG can cast techniques, and is a robot, then what's to
say that this technology can't be integrated into an android? Anyway, enough
with the MAG tangent. I love my MAG, my MAG is a Varaha, and Lynn's MAG is an
It was at that point, that I saw this for the first time. A chubby little
fowl fell from the sky, and sat on the ground, a scant ten meters away from us.
Lynn was unaffected, but I, however, was shocked and amazed. "Oh my god!" I
screamed. "It is so cute!!" I turned off my saber, shoved it in a pocket,
and ran over to the thing. It got up, and started to move toward me too, so my
first thought was oddly enough, that it was as happy to see me, as I was to see
it. So I ran up to it, grabbed it, picked it up, and hugged it. Then it tried to
peck my eyes out. Luckily I was quick enough to dodge its beak, scream, and drop
it, before it could eat my eyeball. I do believe that this is the leading cause
of HUnewearls with eye patches on Pioneer 2.
I pulled my saber out, and beat the heck out of it with the hilt. It was
pretty much all I could do with it, with it turned off. It eventually dropped
itself, and stopped moving. Lynn walked over next to me, and we both watched the
thing. "Is it... Dead?" I asked.
"No, it's just playing dead," said Lynn. Evidently, Rag Rappies are actually
pretty tough creatures. They can take a beating without getting killed, though
they normally play dead for a while, until they feel it's safe to run. Lynn
tossed her sword on the ground to the side of her, and pulled out some variety
of handgun. "All rappies must die!" she said, then took aim.
I guess the rappy heard this, and even understood it, because it looked up at
her, jumped to its funky little feet, and started to run. "Yeah!" I shouted.
"Shoot it! Blow its brains out!!" It didn't get very far, before a photon bullet
found its way to its pelt. It slid across the ground, but nonetheless, still
managed to get away, albeit, wounded. From what I gather, Lynn strongly dislikes
rappies, possibly because they quite specifically are indeed very cute, when
they're not trying to peck your eyes out. All subsequent Rag Rappies were
After wandering around the courtyards of the Central Dome for some time, and
putting several large, horned, ape-like creatures known as Hildebears to sleep,
we figured out how to open the last gate, and get inside the building, where a
number of dragons had been known to take rest. The inside of the Central Dome
was quite hot. Everything inside had been wrecked, from what we saw. In fact, it
was as though a volcano literally erupted in there. I rather suspect that it was
largely due, in part, by the dragon fire.
Somewhere in there, Lynn tossed me a Photon Brand, to replace my Saber. The
Brand was noticeably stronger, and using this weapon, Lynn and I together
hammered away at the Dragon's ankles, until it fell on its chin, and nearly bit
its own tongue off. Then we smacked it for a while like that, until it stumbled
back up to its feet, and took flight.
We couldn't hit it in the air, except for the use of our Zonde techniques,
which disturbed it greatly by summoning bolts of lightning from the roof to fry
it mid-flight. A pity though, we couldn't really do a whole lot to it like that.
For the most part, our Zonde techniques weren't quite enough to get through its
thick scales, and even beyond that, our photon weapons only charred the scales.
Luckily, of course, that's not to say that we weren't cramping its style. It
quite obviously wasn't very happy with us, when it started spitting huge
fireballs at us.
Lynn and I separated, and ran around, trying to avoid the massive flames.
It's a good thing that they died away quickly, after hitting the ground, or we'd
have been in trouble. It eventually landed, stumbled around on its feet for a
bit, tried to spit fire at us, then took off again, after we'd beaten up on its
legs some more, trying to get it to fall down again.
This time, however, it didn't stay in the air for long. It took a spinning
nosedive straight into the ground. It didn't stop at the ground, though. It went
right through it, and underneath, in a gush of flame. Now, I don't know if
everything underneath there was molten lava, or if it was just the dragon
melting the rock as it got to it, but when it splashed through the ground, it
shot lava all over the place. Then it would move quite quickly underneath the
ground, tossing around everything above it. It wasn't completely blind about it,
though. That's the part that gets me. It hit Lynn once, and threw her across the
room in the process, and caught me a couple of times, as well, before it finally
shot back into the air. There were now two pools of lava in the room.
We were fortunate, however. As it landed, it was quite evidently tired. Lynn
and I this time, instead of going for its feet, grabbed a hold of scales on its
chin, climbed up on its neck, and attacked at the base of its skull. As
exhausted as it was, it didn't have the energy to throw us off, and we were able
to attack the base of its skull until it finally gave one last shriek of pain,
and dropped on its side to die.
I almost felt sorry for it, for a moment. But then I thought about how it
would've killed us, if we hadn't killed it, and thus, I didn't feel very sorry
for it anymore. As they say, the big dog eats the little dog. This is also the
point where Lynn started to gross me out. She put away her weapon, and laid out
a teleporter, to return to Pioneer 2, while I was collecting the loot. A few
minutes later, she returned with a large chainsaw, and proceeded to cut open the
"What the heck are you doing, Lynn?" I questioned her.
"I'm getting the heart, Meira." she said.
"What do you want the heart for, anyway?"
"I want it for a... trophy." You'd think that most people might be satisfied
with a claw, or perhaps a tooth. No, Lynn had to get a chain saw, and cut out
the thing's heart.
"Okay..." I said. I watched as Lynn peeled away scales, and grinned with a
peculiar delight, as she tore its ribs out of her way. The dragon's body then
lay dead in a rancid puddle of its own blood, littered with scales and parts of
its ribs. Lynn squeezed her way into the chest of the beast, and after a moment
of gooey sounds, she came out with a laugh, drenched head to toe in the
creature's blood, with parts of its internal organs stuck to her. She held up
the heart, triumphantly.
"I've got it!" she yelled, and giggled. "I'm going to go clean up, and do
something with this, Meira. I'll meet you at the guild."
"All right, Lynn," I said. "See you at the guild, then." With that, I
returned to Pioneer 2, and put my weapons in the checkroom. I also put away my
MAG. I puttered around the shops for a little while, and had the Tekker identify
a couple of items for me. He identified a sword-type weapon that I found in the
Central Dome as a "Heart Breaker." That is to explain, a Breaker-type sword,
with the Heart attribute, meaning that every time I use its special trigger on
the hilt, it sucks some energy out of whatever I hit, and returns it to me.
Really, I don't especially like to use swords. They're big, bulky, and slow.
They can be convenient, though, especially when a bunch of those worker droids
in the mine down on Ragol group up together in front of you, to try to beat you
senseless. I really liked the name though, so I kept it. A Heart Breaker. I
loved it, so I kept it. In fact, I still have it, even to this day.
After a while, I returned to the Hunters' Guild, and met up with Lynn. She
thanked me for my help, and told me that I could get my reward at the guild
counter. A nice 15,000-meseta reward. One of the better rewards I've ever seen.
Lynn paid out nicely. Of course, I suppose I should point out, as someone else
once did, that taking quests isn't really the biggest part of making money for a
hunter. They're good for a quick boost in funds, but really most of the money a
hunter earns, is in loot from Ragol. Finding weapons, frames, and maybe a few
miscellaneous items to sell at the shops provides far more cash than any quest.
In fact, for that 15,000-meseta quest, I sold 70,000 mesetas worth of loot,
including meseta cubes I found scattered around.
In any case, after collecting my reward, I walked back over to Lynn. "That
was a lot of fun," I said to her. "I'd like to go adventuring with you again
tomorrow, if you're interested."
"That sounds like a great idea to me, Meira."
"All right! Meet up here again, at @790 beats, maybe?"
"Sure. I'll be here."
Thus it ended, but the next day would prove to be rather fun, as well.